BatRandom.StateManipulate the current state of the random generator.
This allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program.
val make : int array -> tCreate a new state and initialize it with the given seed.
val make_self_init : unit -> tCreate a new state and initialize it with a system-dependent low-entropy seed.
val bits : t -> intval int : t -> int -> intval full_int : t -> int -> intval int32 : t -> Stdlib.Int32.t -> Stdlib.Int32.tval nativeint : t -> Stdlib.Nativeint.t -> Stdlib.Nativeint.tval int64 : t -> Stdlib.Int64.t -> Stdlib.Int64.tval float : t -> float -> floatval bool : t -> boolval char : t -> charThese functions are the same as the basic functions, except that they use (and update) the given PRNG state instead of the default one.
val bits32 : t -> Stdlib.Int32.tval bits64 : t -> Stdlib.Int64.tval nativebits : t -> Stdlib.Nativeint.t