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| SolidPipeline (const SolidPipeline &)=delete |
| | Probably don't want to support copy/assignment.
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SolidPipeline & | operator= (const SolidPipeline &)=delete |
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void | initialize () |
| | Initialize OpenGL objects.
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void | begin () |
| | Begin solid geometry rendering.
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void | end () |
| | End solid geometry rendering and apply screen-space shaders.
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void | resize (int width, int height) |
| | Resize buffers for width x height viewport.
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void | setPixelRatio (float ratio) |
| | Set pixel ratio (1.0 on standard displays, 2.0 on Retina, etc.).
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bool | getAoEnabled () |
| | Get or set whether Ambient Occlusion is enabled.
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void | setAoEnabled (bool enabled) |
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float | getAoStrength () |
| | Get or set shadow strength for Ambient Occlusion.
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void | setAoStrength (float strength) |
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bool | getEdEnabled () |
| | Get or set whether Edge Detection is enabled.
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void | setEdEnabled (bool enabled) |
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bool | getEdStrength () |
| | Get or set the strength of the edge effect.
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void | setEdStrength (float strength) |
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The documentation for this class was generated from the following file: